![]() Others have answered but I'd like to add that keeping your workers Resolve positive (so they don't leave) is THE central challenge of the entire game. ![]() I read that its a good idea to recall (or stop) workers from working, as a strategy during the storms, in attempt to keep the resolve up. Originally posted by JJBandit:But i have noticed, that even on such an easy difficulty, the storm really affects my workers resolve. The rewards of dangerous and forbidden clearings usually outweigh the increased hostility, whereas the small clearings are usually only short-term fix.įeel free to add more, if I forgot something. Do not explore 10 small clearings, but rather 1-3 small clearings and a few dangerous/forbidden clearings. Another point is the exploration of clearings. This can also be done in the same fashion as in the previous point, to only do it for a short period to juggle with the time it takes to lower/increase the resolve above 0. Another very common solve is sacrificing fuel. This (in combination with the above points) should bring you through the first few years easily. In such a case you can use the time in which the resolve lowers to increase the resolve of the other race again due to preferring and vice versa. sometimes preferring a race is not enough if another race also has negative resolve to this. If the overall resolve of the other 2 races is still positive, this is an easy short-term fix. ![]() This will give the race a bonus of +5 on resolve and -5 for the other two races. Lizards in warm surroundings and Harpies buildings to work on clothing) Species have preferred buildings to work in (e.g. placing Lizards in the hearth will increase (1) the base resolve of everyone by 1 and also increases the resolve of the particular Lizard as they are working in a warm place. getting insects or ember for cutting trees This strategy however can be problematic if you rely on several woodcutter perks, e.g. ![]() Depending on the hostility level I try to at least leave one woodcutter inside each woodcutter in case there are stored resources which should be carried back. Withdrawing woodcutter during storm (as mentioned above). ![]() There are several strategies to deal with resolve/hostility issues in higher difficulties, which can also be applied to lower difficulties. ![]()
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